Wellcome RawMinds

Client: Wellcome Trust

Form: videogame and exhibition

What I did: Taught game design to a group of fifteen 13-18 year olds. Planned and delivered an 8 day course that mixed game design theory, guest industry speakers, and practical game development work. Polished the students work for its inclusion in the Play Well exhibition, including consulting on exhibition design.

Team size: myself as lead facilitator, plus supporting facilitator and Wellcome staff

Tools: Unity, Twine, Bitsy, Adobe suite, Google Docs

Rawminds | Play Well

RawMinds is a Wellcome Museum project, bringing teenagers together to work on creative projects with professionals in that discipline. I was brought in to teach a group about game design. Over eight sessions we explored what game design is, learning design skills, hearing from other professionals and leaning tools such as Unity, twine and bitsy.

The teenagers were tasked with working in groups to create games that explored their own relationship with digital technology and play. I supported the groups to create their final games in Unity during the workshops. Following the workshops I continued the development of the games to create final versions that were displayed at the Wellcome’s Play Well exhibition. This included helped to design the way the games were displayed, focusing on being understandable to a wide audience.

Key Responsibilities

Design an 8 day course that taught teenagers about game design, covering design skills including prototyping, boxing-in and playtesting, alongside technical skills in Unity, bitsy and twine. This included 4 days of project time.

Facilitated the course including the group project session, helping the four teams create short, digital games about their experiences of the digital world.

Polishing of the group’s four games for the Play Well exhibition, this included completing the development of the projects in Unity and twine, as well as QA work to ensure they would reliably run during the exhibition.

Consulting on the design of the exhibition, both around the technical requirements for the games, as well as displaying them in a fun and accessible way.