I’m a freelance game designer, writer and facilitator.
I design and write games, both digital and physical. I’ve worked on video games, board games, AR projects, puzzles, roleplaying games and LARP. I enjoy finding ways to pull in design approaches from different forms, especially if it allows the game to tell stories in collaboration with the player.
My personal work includes Ryne, a tabletop roleplaying game funded on Indiegogo, Into the Flames, a LARP played around a bonfire, and the Skeleton, an interactive fiction game about folklore, nature and class exhibited at EGX Rezzed.
I run workshops, events and projects. I’m a trained facilitator. I have experience in training people in game design, running games at live events as well as programming public festivals.
I build worlds, such as this one. I create and consult on creating interesting, rich worlds that players can make their own.
Have any questions? Get in touch at firstname.lastname@example.org